8 | | * Start a new Class Library project with the same .NET framework dependencies and compiler model as the EwE software. For more information, see the [wiki:TechnicalFAQ Technical FAQ] |
9 | | * Add references to the EwE assemblies EwECore, EwEUtils and EwEPlugIn |
10 | | * Create one or more plug-in classes that implement one or more EwE plug-in interfaces. Available plug-in interfaces are provided in Assemby EwEPlugin, folder "Plugin Templates". The code that is placed in the implementation of these interfaces will be invoked when the EwE6 software encounters a plug-in point during its execution. |
| 8 | * Start a new Class Library project with the same .NET framework dependencies and compiler model as the EwE software. For obtaining and running the code, see the [wiki:TechnicalFAQ Technical FAQ] |
| 9 | * Make sure your plug-in targets the same .NET framework version that the project !ScientificInterface uses |
| 10 | * Make sure your plug-in compiles for x86 and x64 solution platforms. Because of Microsoft Office reliance and its fixed bitness, the !EwE code does not use !AnyCPU |
| 11 | * Add references to the !EwE assemblies !EwECore, !EwEUtils and !EwEPlugIn |
| 12 | * Create one or more plug-in classes that implement one or more !EwE plug-in interfaces. Available plug-in interfaces are provided in Assemby !EwEPlugin, folder "Plugin Templates". The code that is placed in the implementation of these interfaces will be invoked when the EwE6 software encounters a plug-in point during its execution. |