Changes between Version 22 and Version 23 of TechnicalFAQ
- Timestamp:
- 2013-04-08 15:43:21 (11 years ago)
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TechnicalFAQ
v22 v23 7 7 * The URL to our Subversion repository: !http://sources.ecopath.org/svn/Ecopath/trunk/Ecopath6 8 8 9 For instance, if you use TortoiseSVN you can get the sources via the following steps: 10 1. Create a folder on your machine in a location where you have write access 11 2. Right-click the folder, and select ''SVN Checkout...'' 12 3. Enter the SVN repository URL !http://sources.ecopath.org/svn/Ecopath/trunk/Ecopath6 13 4. Click ''OK'' 14 5. When prompted, enter the username and password that we gave you 15 !TortoiseSVN will now start downloading the source code. 16 17 ---- 18 9 19 To compile the source code of EwE 6, you will need: 10 20 11 21 * Microsoft Windows XP or newer. The EwE6 sources are not [http://www.mono-project.com/Main_Page MONO] compliant. 12 * [http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-basic-express Microsoft Visual Basic Express 2010] or [http://www.microsoft.com/visualstudio/en-us/products/2010-editions Microsoft Visual Studio 2010].22 * A development environment such as [http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-basic-express Microsoft Visual Basic Express 2010] or newer, or [http://www.microsoft.com/visualstudio/en-us/products/2010-editions Microsoft Visual Studio 2010] or newer 13 23 * [http://support.microsoft.com/kb/239114 Microsoft Jet Engine 4.0] for using MDB databases. Native to Windows XP and newer. 14 24 25 After installing the development environment, do the following to load the sources into Visual Studio: 26 1. Launch your development environment (Visual Studio or Visual Studio Express) 27 2. Select ''File > Open project / solution'' (or similar, the wording may vary with different versions of Visual Studio) 28 3. Browse to (EwE sources)\Sources, where (EwE sources) indicates the folder that you used to receive the EwE source code from Subversion 29 4. Now open one of the two EwE6 solution files, depending on the version of Visual Studio that you use 30 The EwE sources should now be loaded without any complains. Once the sources are loaded, you will need to make three changes to Visual Studio to ascertain a proper working environment: 31 5. In the Visual Studio settings, make sure you always see Solutions via ''Tools\Options\Projects and Solutions\Always Show Solution''. Visual Studio has the interesting but slightly impractical default setting of hiding solutions. 32 6. Open the Solution Explorer panel, which by default is shown on the right hand side of the Visual Studio work space. If you do not see it, the View menu contains options to show this panel. In the Solution Explorer panel, expand the folder ''!ScientificInterface'', right-click the project ''!ScientificInterface' and select ''Set As Startup Project''. This ensures that the EwE application correctly launches. 33 8. Lastly, make sure the EwE project is compiled for 32-bit machines. To do this, right-click the main solution again, select ''Properties'', and in ''Configuration Properties'' switch the Platform to ''x86'' 34 You can now compile and run EwE6. 35 36 ---- 15 37 To load models stored in .eweaccdb, .accdb formats you will need: 16 38