Timeline
2007-06-21:
- 17:13 Ticket #104 (Electivity those colored Cell visualizer does not draw background ...) created by
- Hi Jeroen, It involved grids like Electivity, Predation Mortality, Prey …
- 17:04 Ticket #103 (Fishery Quantity and Value grid..to be implemented as EwE5 behavior) created by
- 1. Both columns are dynamically generated, not statically created like …
2007-06-20:
- 16:17 Ticket #102 (Mulit Stanza edit dialogue will not 'Cancel' the edits) created by
- In the multi stanza edit dialogue the Calculate button calls …
- 12:12 Ticket #101 (Ecosim- Load scenario- (scenario will not load)) created by
- Ok so it took me a while to find the button to create a new scenario- I am …
- 11:37 Ticket #100 (Basic input- Unassimil/ consumption values not saving properly) created by
- basically you have to save these values manually (click the save button) …
- 11:32 Ticket #99 (Basic input--Unassimil. / consumption values- not being calculated ...) created by
- In the Basic input screen Creating a model in EwE 5- lab 1 when I enter …
- 10:36 Ticket #98 (Market Price (fishing fleets) default values) created by
- default values are set to 0 instead of 1 I made this behaviour a bit …
2007-06-15:
- 16:47 Ticket #97 (adjusting columns) created by
- The ability to scale the columns. Generally they are set far apart, and …
- 16:46 Ticket #96 (Predation mortality- sensitive values) created by
- short version- something is off with the shading of the cell in this …
- 16:39 Ticket #95 (Mortality Coefficients in Ecopath output- negative values not showing up) created by
- in version 5 there are red values to show that these are extreme (i.e. …
- 16:35 Ticket #94 (Model balancing- biomass in habitat area reading incorrect values) created by
- Sorry you get the long version..... So in the process of balancing a …
- 16:31 Ticket #93 (deleting values in a cell) created by
- When I try to delete values in a cell, there is always this extra little …
- 16:24 Ticket #92 (importing a model- producer/consumer groups switching) created by
- importing a model-works fine- all the groups remain in their correct …
- 16:12 Ticket #91 (Fleets- attempting to create a model without a fleet) created by
- SO I tried to balance the model without any fleets, and I get an error. I …
- 15:55 Ticket #90 (Unassim/ consumpt basic input shading/ locking cells.) created by
- Unassimil. / consumption for Detritus and Phytoplankton should be …
- 15:52 Ticket #89 (Basic input- Warnings) created by
- I get a lot of warnings after editing the group info, but if I ignore …
- 11:15 Ticket #88 (Vulnerabilities grid displayed different than EwE5) created by
- Values in the vulnerabilities grid are displayed in a different direction …
- 08:06 Ticket #87 (App colour dialog only shows known colour names for existing colours) created by
- - Go to Tools > Options... > Application > Colors - Press [Reset to …
2007-06-08:
- 12:54 Ticket #86 (Parameterization functionality not working) created by
- Sorry guys I have no idea why it wont balance. all of the values are …
- 12:52 Ticket #85 (Discard Fate- under Fisherys Tab in Ecopath- default values incorrect) created by
- The defaults are still backwards. Detritus shoud =1, and export =0. If we …
- 12:52 Ticket #84 (RE-Creating a model) created by
- I created a model with the same name as a previous one, and then clicked …
- 12:50 Ticket #83 (Edit fleets Errors) created by
- Very similar errors to the inputing data ones. I think they are de-bugging …
- 12:49 Ticket #82 (Fishing fleets- edit fleets (append button)) created by
- I am not sure the purpose of the append button. it seems to insert a fleet …
- 12:48 Ticket #81 (Basic input shading boxes) created by
- The shading looks much better- Thanks Joren, there still seem to be 2 …
- 12:47 Ticket #80 (Basic input errors) created by
- I got a whole wack of errors form inserting groups (creating a model) but …
- 08:53 Ticket #79 (Summary time steps interface changes) created by
- - NumberSummaryTimeSteps? must change to SummaryTimeStepLength?, taking into …
- 08:52 Ticket #78 (Summary time steps interface changes) created by
- - NumberSummaryTimeSteps? must change to SummaryTimeStepLength?, taking into …
2007-06-01:
- 13:09 Ticket #77 (Assign habitats interface) created by
- When selecting All habitat, it doesn't turn off the rest. When selecting …
2007-05-31:
- 14:14 Ticket #76 (Assign Habitat does not reflect values back into the core) created by
- Habitat assignments are not reflected correctly by values in the core. In …
- 06:22 Ticket #75 (Show the least number of significant digits when formatting numbers) created by
- When values in EwE6 are bluntly formatted by the number of precision …
2007-05-23:
- 16:19 Ticket #74 (copying and pasting values) created by
- So this is more of a functionality, but I am unable to copy/cut the values …
- 16:10 Ticket #73 (Adjusting time step of Ecosim) created by
- From bug # 74 , I tried to re-scale the time (years) that Ecosim runs for …
- 16:08 Ticket #72 (Ecosim Biomass output) created by
- When I run a model, it appears that the biomass is increasing from 0.25 to …
- 16:02 Ticket #71 (Loading Ecosim scenarios that are not already defined or trying to define ...) created by
- Ok this is a lot of bug all in one...... but I think they are all …
- 16:01 Ticket #70 (Ecosim output- drawing mortality sketches) created by
- Just my preference..... The mortality drawing screen on the bottom is a …
- 16:00 Ticket #69 (Fishing fleet effort in Ecosim output) created by
- Why is the default for all fishing fleets set to 2x the fishing rate- …
- 15:54 Ticket #68 (Ecosim Output- general screen issues) created by
- using the Tampa bay model: Basically I just imported the model, and ran …
- 14:00 Ticket #67 (Discard in Ecopath fleets) created by
- Defaults are not set correctly This has different default values for …
- 13:57 Ticket #66 (Mass- balance/ parametrization) created by
- I have imported a model (Fish 501- lab 1) and I get an error that my model …
- 13:55 Ticket #65 (grid cell allignment) created by
- Ok sorry for this as a bug, but as a user it would be MUCH nicer if when I …
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