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Ticket Resolution Summary Owner Reporter
#82 fixed Fishing fleets- edit fleets (append button) administrator carieh
Description

I am not sure the purpose of the append button. it seems to insert a fleet at the bottom, but there are already the buttons for inserting a fleet an moving it up and down- it seems a little repetive, unless I am missing the meaning of this botton.

You are totally right; this button is redundant and thus obsolete. It's a feature that can easily be removed; let's discuss this one in the meeting. Or I can simply ditch it ;)

#83 fixed Edit fleets Errors administrator carieh
Description

Very similar errors to the inputing data ones. I think they are de-bugging messages, and I get a large pop-up window with them. I just click ignore and they seem to go away. The error reads- Database corrupted on DCI input (2,3)=0.607, expected 0. I get it every time I edit the fleets, hopefully it makes sense to someone.

I have added in 5 fleets (and named them)- The default values are correct, with the exception of one- either the first or second group I have added in. I'm not sure- so will try again. I deleated the fleets (all of them) and I get more pop-up error messages. not just the warnings to delete fleets, but actual messages I need to ignore. After all of my fleets are deleated, I am left with fleet 1 the default fleet, and the default values for effort related cost, sailing, and profit are not correct. I am getting 100% for cost, and 0% for the other two.

So I re-inputed the fleets and now they all have correct values for %'s. I am going to try again with another model to see if I can reproduce. But when I delete them, the default goes to the INcorrect values again???

Attempt 2. . . . where do the values go wrong? So with a new model, the default fleet fleet1 has an incorrect value under definition of fleets. I think if you open a new model and go into this tab, you will see the default values are off. When I add in 2 fleets this time, the one that was originally fleet1 still has the incorrect default values, while the second has the correct values.

I deleted them both, got a lot of error messages, which I ignored, then re-created the 2 fleets. Once I re-create the two fleets, both have CORRECT default values. I am thinking you need to delete the original default fleet- and then all subsequent fleets added in will have the correct default values. This is probably an issue with only the default, which is likely why it was missed.... nobody likes to make models (except me)

Definite solution: user can erase all fleets and recreate. Only Ecospace seems to have issues when running w/o fleets. The rest of the app seems to behave wonderfully well.

#84 fixed RE-Creating a model administrator carieh
Description

I created a model with the same name as a previous one, and then clicked the button to replace the older version. When I opened the model- which should be blank, it was, but there were tabs open- the same tabs I was using in the previous model with the same name. DOes this matter? I would think a new model should be completly blank .

The user interface tries to restore the last used layout for a particular model via the full path to the model. If you overwrite an existing model with a new model, previously saved settings for that model name will be used to restore the layout.

Solved by destroying any existing layout file for a newly created model just before it is opened.

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